| 展会日期 | 2014-07-25 至 2014-07-27 ![]() |
| 展出城市 | Kunming |
| 展出地址 | 289 Chuncheng Road ,Kunming ,Yunnan ,China |
| 展馆名称 | Kunming International Convention & Exhibition Center (KICEC) |
| 主办单位 | Reed Sinopharm Exhibitions (RSE) |
| 承办单位 | Reed Sinopharm Exhibitions (RSE) |
| 展会日期 | 2014-07-25 至 2014-07-27 ![]() |
| 展出城市 | Kunming |
| 展出地址 | 289 Chuncheng Road ,Kunming ,Yunnan ,China |
| 展馆名称 | Kunming International Convention & Exhibition Center (KICEC) |
| 主办单位 | Reed Sinopharm Exhibitions (RSE) |
| 承办单位 | Reed Sinopharm Exhibitions (RSE) |
China Game Business Conference 2014
CGBC on ChinaJoy 2014
As one important themed conference of ChinaJoy 2014 , China Game Business Conference 2014 (CGBC 2014) will take place at Kerry Hotel -Pudong, Shanghai from July 30-31, 2014.
Each year, the China Game Business Conference (CGBC), one of the brand conferences specifically for China game industry, and is the conference with the largest scale and highest level in the game and related industries in China, is sponsored by ChinaJoy and held in conjunction with ChinaJoy in late July annually in Shanghai, China.
China Game Business Conference 2014 (CGBC 2014) will organize more than ten theme forums focusing on the current status and the hottest topics of China game industry. Competent government officials and game enterprises from the world are invited to attend the forums. With over 300 speakers and VIP guests for official discussions and more than 3000 professional audiences from global, it is by far the largest and most attended serial forum in the world game industry.
From its foundation till today, the China Game Business Conference (CGBC) has attracted the participation from nearly one thousand game enterprises around the world, covering all the business people in global game industry. The China Game Business Conference (CGBC) covers topics on client-based online game, web game, mobile Internet entertainment, social game, board game, serious game, derivative products, investment and financing, hardware, telecommunications service, Internet security, online payment, media, advertisement and marketing, policies and regulations, game education, multimedia entertainment and other related fields in the game industry chain.